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Down on the Farm rigs
Frog rig (model and textures by Stephan Perreault)
- Squash and stretch head, body, arms, and legs
- Custom script character GUI:
  • Built in mirror pose tool
  • Toggle dynamics
  • Reset, key, and select control objects
  • Toggle meshes (cut up mesh, low-rez and hi-rez mesh)

Cow rig (model and textures by Stephan Perreault)
- Custom built IK spine
- Animator-friendly double IK legs
- Dynamics on utters, belly fat, ears, bell, and jaw

Sheep rig (model by David Campbell and textures by Stephan Perreault)
- Wool done with Max's hair and fur modifier
- Custom built IK spine
- Animator-friendly double IK legs
- Dynamics on wool, ears, and jaw

Heron rig (model by David Campbell and textures by Stephan Perreault)
- Body feathres painted on with Bret Kroll's Magentic tool
- Wing feathers are done with attachment constraints, look-at constraints, and IK splines
- Custom built IK spine
- Dynamics on feathers

Dragonfly and fish rigs (model and textures by Stephan Perreault)
- Uses procedural animation with sin and dynamics
- Procedural animation can be stored to presets and used later on

Flower rig (model by David Campbell and textures by Stephan Perreault)
- FK setup for leaves and spine
- Dynamics on petals and hair pieces
- Squash and stretch on head and pot

Book rig
- Pages use controls to bend and spread them apart
- Pages automatically take shape as they turn

Mushroom rig
- Top wobbles as it moves
- Bottom stump automatically squishes as the top begins to hit it