| Frog rig (model and textures by Stephan Perreault) |
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- Squash and stretch head, body, arms, and legs
- Custom script character GUI:
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- Built in mirror pose tool
- Toggle dynamics
- Reset, key, and select control objects
- Toggle meshes (cut up mesh, low-rez and hi-rez mesh)
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| Cow rig (model and textures by Stephan Perreault) |
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- Custom built IK spine
- Animator-friendly double IK legs
- Dynamics on utters, belly fat, ears, bell, and jaw
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| Sheep rig (model by David Campbell and textures by Stephan Perreault) |
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- Wool done with Max's hair and fur modifier
- Custom built IK spine
- Animator-friendly double IK legs
- Dynamics on wool, ears, and jaw |
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| Heron rig (model by David Campbell and textures by Stephan Perreault) |
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- Body feathres painted on with Bret Kroll's Magentic tool
- Wing feathers are done with attachment constraints, look-at constraints, and IK splines
- Custom built IK spine
- Dynamics on feathers
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| Dragonfly and fish rigs (model and textures by Stephan Perreault) |
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- Uses procedural animation with sin and dynamics
- Procedural animation can be stored to presets and used later on
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| Flower rig (model by David Campbell and textures by Stephan Perreault) |
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- FK setup for leaves and spine
- Dynamics on petals and hair pieces
- Squash and stretch on head and pot |
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| Book rig |
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- Pages use controls to bend and spread them apart
- Pages automatically take shape as they turn
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| Mushroom rig |
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- Top wobbles as it moves
- Bottom stump automatically squishes as the top begins to hit it
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