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Technical
If you run into any bugs, please report them to jasonlabbe@gmail.com. Try to include the version of Max you're using, a brief description of the problem, and if possible, the error message. Thanks!

3Ds Asteroids
Here's the classic game of Asteroids I made for Max!

3Ds Tetris
Tetris in Max! Prove that you are the 3D Studio Max Tetris master.

Align and bind helpers
This includes 2 macros. Align helpers allows you to click and drag to create aligned helpers to the current selection. Bind helpers does the same thing, but the objects get linked up to its corresponding helper. I use it all the time as it really helps workflow!

Ball rig
A free ball rig for 3DsMax!

Joystick control
This is a custom .net control that is good for character GUIs! You can wire control objects to this so the user can move them from an interface.

Naming tool
A tool to improve workflow when naming objects.

Renderable points
With this tool, you have the ability to render out point helpers, because, you never know.

Rigging toolkit
Here's a sort of survival kit I put together to improve my workflow. It includes:
  • Setting wire colors: Sets the override display color on the selection's shape nodes. This is really useful for stuff like control objects so you don't have to go through each shape node one by one.

  • Quick align: Aligns the selection to the last selected object.

  • Mirror object: Mirror an object without messing with its scale. Great for laying out control objects!

  • Unlock/lock channels: Quick way to lock and unlock transforms.

  • Display lock axis: Toggle display local axis on the current selection.

  • Bone settings: Sets the radius of the selected joints.

  • Stretchy bones settings: Creates a series of stretchy bones on the selected joints. Including the rootnode's name will link the stretchy bones to it so it can scale them properly.

  • Align helpers: Creates and aligns locators to the selection.

  • Freeze transforms: Parents the selection to an aligned empty group, so that it will effectively zero out the transforms.

  • Open Hypergraph: Quick access to Hypergraph.

Snap to vert
Snaps an object to a mesh's vertex. Aligning to its normal is optional.

Stretchy bones
Automatically creates a chain of stretchy bones

Teapot Invaders!
It's Space Invaders.. with teapots! Defend the world of Max and avoid being overwhelmed by the teapot invasion.

Thumbnail viewer control
A custom .net control that allows you to populate it with thumbnails. Instead of going through the painful process of manually setting up your own thumbnail viewer, you can use this and be on your merry way!