This is a full out Tetris game done in Max. It also has an online scoreboard where you can submit your score, and prove that you are the 3D Studio Max Tetris master!
This includes two macros. Align helpers allows the user to click and drag to create aligned helpers to the current selection. Bind helpers does the same thing, but the objects gets linked up to its corresponding helper. It's incredibly useful to improve your workflow.
Here's a sort of 'survival kit' I put together to improve my workflow. It includes:
Setting wire colors: Sets the override display color on the selection's shape nodes. This is really useful for stuff like control objects so you don't have to go through each shape node one by one.
Quick align: Aligns the selection to the last selected object.
Unlock/lock channels: Fast access to channels for rigs.
Bone settings: Sets the radius of the selected joints.
Other settings:
Align helpers: Creates and aligns locators to the selection
Freeze transforms: Parents the selection to an aligned empty group, so that it will effectively zero out the transforms.